Instead, work in small sections at a time with a purpose, and wait for the miner(s) to finish before moving on.Īnd remember that it’s faster to dig through dirt and loam than it is to dig through rock. That’s counterproductive, though, since it’s going to take a long time for your miners to work, and they’ll leave chunks unfinished if you give them too many options for where to dig next. It’s easy to get carried away and start drawing your entire base right away. When it’s finally time to start digging your fortress with the Digging Orders menu (m), don’t stretch your miner(s) too thin. Trees supply lumber for building furniture and constructing workshops. Image: Bay 12 Games/Kitfox Games via PolygonĪquifers are underground water deposits that will slowly flood your fortress and are a pain to deal with. Look for an embark location with no aquifer and plenty of resources. We go into more detail in our guide to building your first fortress, but here are the important things to look for: no aquifers, at least some trees, and at least some soil. This is where you’ll build your new fortress home. Once you’ve created a world, you’ll need to pick an embark location. Everyone was dead within minutes.ĭiscovering (or creating) new and exciting ways to fail is the fun of Dwarf Fortress. In the screenshot above, the fortress failed because, every time I chopped down a tree, a flock of giant wrens would murder whoever did the chopping - along with any pets they could reach. That’s where a lot of that “losing is fun” comes from. We’ve described Dwarf Fortress as barely contained chaos. Image: Bay 12 Games/Kitfox Games via Polygon Sometimes you lose because of giant, murderous wrens. There’s a phrase that’s been adopted by the Dwarf Fortress community: “Losing is fun.” The new Steam version includes a tutorial and healthy help menu, but your first several fortresses are still going to fail. Maybe it’ll fall to an enemy attack or your own managerial mistakes or maybe you’ll just get bored with it. And that means every fortress you build will eventually fail. There’s the ostensible aim of becoming a mountainhome - a capital - but the game doesn’t really end there. There is no way to win Dwarf Fortress - no end screen, no real goal. This Dwarf Fortress beginner’s guide will help you start your way up that cliff. You’re in charge of everything and there’s a never-ending stream of things that need your attention. It’s got less of a learning curve and more of a learning cliff. Dwarf Fortress might just be the hardest and most complicated game out there.
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